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Re: [ndt-dev] NDT 3.7.0 final pre-release questions


Chronological Thread 
  • From: Jakub Slawinski <>
  • To: Aaron Brown <>
  • Cc: Jacques Latour <>, Jordan McCarthy <>, "" <>, Stuart Olmstead-Wilcox <>, Xiaoping Jie <>, Tongfeng Zhang <>, Mike Niyonkuru <>, Don Slaunwhite <>, Cari Soutar <>
  • Subject: Re: [ndt-dev] NDT 3.7.0 final pre-release questions
  • Date: Wed, 06 May 2015 10:32:25 +0200


Hi Aaron,

we will take a look at those comments and try to address all of them
before merging to master.


Regards,
Jakub.

On 05/04/2015 03:48 PM, Aaron Brown wrote:
> Hey Jakub,
>
> I put in some comments on various commits in the MultiplePorts branch, some
> minor and some major.
>
> Cheers,
> Aaron
>
>> On May 4, 2015, at 4:01 AM, Jakub Slawinski
>> <>
>> wrote:
>>
>>
>> Hi,
>>
>> regarding the 10 seconds limit of the test, this has been already
>> addressed in the MultiplePorts branch.
>>
>> This branch will be merged into master by the next couple of days, so
>> the next release of NDT should support configurable tests duration and
>> the possibility to use multiple ports during the test.
>>
>>
>> Regards,
>> Jakub.
>>
>> On 05/01/2015 10:21 PM, Aaron Brown wrote:
>>> Hi Jacques,
>>>
>>> Comments inline
>>>
>>> Cheers,
>>> Aaron
>>>
>>> On Apr 29, 2015, at 11:02 PM, Jacques Latour
>>> <<mailto:>>
>>> wrote:
>>>
>>> Hi All!
>>>
>>> As some of you may know, .ca (CIRA) is planning to publicly launch our
>>> Internet Performance Test site (http://cira.ca/performance and
>>> http://performance.cira.ca<http://performance.cira.ca/>) next week, it's
>>> based on the Flash NDT client, we're using the latest and greatest. We're
>>> really excited!!
>>>
>>> Excellent, I’m glad you’re able to use it :)
>>>
>>> Right now, we're in beta testing until May 5.
>>>
>>> One thing that's bugging me is that we get different performance results
>>> based on different buffer size and browsers in a controlled environment.
>>> It seems that we would get better performance results if the flash client
>>> uses a bigger buffer, 32K seems to work everywhere, 48K likely candidate
>>> for us, and 64K seems to be correct but crashes in Chrome sometimes.
>>> (what's the science behind this number?)
>>>
>>> The 8K buffer stems from the initial testing and diagnostics that were
>>> done way back when (over 10 years ago at this point…). The buffer can be
>>> modified as needed, and it shouldn’t pose a problem, though some of the
>>> misc. diagnostics (e.g. bottleneck link or what-have-you) may be less
>>> accurate. Given the advances in networks since then, some of those
>>> algorithms may produce inaccurate results anyway.
>>>
>>> The second thing, the data in the buffer runs from 00 --> FF, so
>>> repetitive and compressible (if that's a word :), is that a problem?
>>>
>>> It shouldn’t be a problem unless routers are being setup to compress
>>> random IP packets :) I’d imagine this may end up being more problematic
>>> with transparent proxies and WebSocket support, however.
>>>
>>> So, by reading the C2S spec, it says the following; "must use 8K buffer"
>>> but other than with the java client, we get better results for larger
>>> buffer size. See table below and attached document for results.
>>>
>>>
>>> The NDT Client in the C2S Throughput test MUST use a 8192 Byte buffer to
>>> send the packets through the newly opened connection as fast as possible
>>> (i.e. without any delays) for 10 seconds. The content of the buffer
>>> SHOULD be initialized a single time and sent repeatedly. The contents of
>>> the buffer SHOULD avoid repeating content (to avoid any automatic
>>> compression mechanisms) and MUST include only US-ASCII printable
>>> characters.
>>>
>>> Chrome Firefox IE
>>> BUFFER DOWNLOAD UPLOAD DOWNLOAD UPLOAD DOWNLOAD
>>> UPLOAD
>>> 8K 27.9 Mbps 6.3 Mbps 26.8 Mbps 4.3 Mbps
>>> 26.2 Mbps 4.2 Mbps
>>> 8K 26.2 Mbps 6.2 Mbps 26.6 Mbps 4.1 Mbps
>>> 27.5 Mbps 4.1 Mbps
>>> 16K 29.6 Mbps 10.0 Mbps 28.9 Mbps 6.9 Mbps
>>> 23.2 Mbps 6.6 Mbps
>>> 16K 27.3 Mbps 9.6 Mbps 22.3 Mbps 6.8 Mbps
>>> 23.7 Mbps 7.0 Mbps
>>> 32K 28.5 Mbps 10.0 Mbps 24.8 Mbps 8.7 Mbps
>>> 25.5 Mbps 8.9 Mbps
>>> 32K 29.7 Mbps 9.8 Mbps 26.7 Mbps 9.0 Mbps
>>> 28.5 Mbps 8.9 Mbps
>>> 48K 28.0 Mbps 10.3 Mbps 28.8 Mbps 9.0 Mbps
>>> 25.8 Mbps 9.4 Mbps
>>> 48K 29.7 Mbps 9.7 Mbps 23.1 Mbps 9.4 Mbps
>>> 26.8 Mbps 9.5 Mbps
>>> 64K 25.7 Mbps 9.9 Mbps 23.7 Mbps 9.5 Mbps
>>> 21.3 Mbps 9.5 Mbps
>>> 64K 28.1 Mbps 10.0 Mbps 28.7 Mbps 9.6 Mbps
>>> 26.3 Mbps 9.9 Mbps
>>> Tests: Videotron FIBE 30 Download / 10 Upload
>>>
>>> What about this known limitation? Can we run 15 seconds?
>>>
>>> (https://code.google.com/p/ndt/wiki/NDTTestMethodology)
>>> Known Limitations (Client-To-Server Throughput Test)
>>> A 10 second test may not be enough time for TCP to reach a steady-state
>>> on a high bandwidth, high latency link.
>>>
>>> Let me know what you think, any insight, wisdom, assistance would be
>>> appreciated!
>>>
>>> There are a number of hard coded references to the ’10 second’ aspect of
>>> the test, unfortunately. Also, since there isn’t a negotiation about test
>>> length, existing clients will only try to perform 10 second tests.
>>> However, if you go through the source and fix those hard coded references
>>> (patches please :)), and either control all the clients testing to you
>>> (so they all assume a new test length), or put some changes in to the
>>> protocol to allow a test length negotiation (again, patches please :)),
>>> it should work.
>>>
>>>
>>>
>>> Thanks!
>>>
>>> Jack
>>>
>>>
>>> <NDT Testing Buffer Size.docx>
>>>
>>>
>



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