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Re: [ndt-dev] NDT 3.7.0 final pre-release questions


Chronological Thread 
  • From: Aaron Brown <>
  • To: Jakub Slawinski <>
  • Cc: Jacques Latour <>, Jordan McCarthy <>, "" <>, Stuart Olmstead-Wilcox <>, Xiaoping Jie <>, Tongfeng Zhang <>, Mike Niyonkuru <>, Don Slaunwhite <>, "Cari Soutar" <>
  • Subject: Re: [ndt-dev] NDT 3.7.0 final pre-release questions
  • Date: Mon, 4 May 2015 13:48:44 +0000
  • Accept-language: en-US
  • Authentication-results: soldevelo.com; dkim=none (message not signed) header.d=none;

Hey Jakub,

I put in some comments on various commits in the MultiplePorts branch, some
minor and some major.

Cheers,
Aaron

> On May 4, 2015, at 4:01 AM, Jakub Slawinski
> <>
> wrote:
>
>
> Hi,
>
> regarding the 10 seconds limit of the test, this has been already
> addressed in the MultiplePorts branch.
>
> This branch will be merged into master by the next couple of days, so
> the next release of NDT should support configurable tests duration and
> the possibility to use multiple ports during the test.
>
>
> Regards,
> Jakub.
>
> On 05/01/2015 10:21 PM, Aaron Brown wrote:
>> Hi Jacques,
>>
>> Comments inline
>>
>> Cheers,
>> Aaron
>>
>> On Apr 29, 2015, at 11:02 PM, Jacques Latour
>> <<mailto:>>
>> wrote:
>>
>> Hi All!
>>
>> As some of you may know, .ca (CIRA) is planning to publicly launch our
>> Internet Performance Test site (http://cira.ca/performance and
>> http://performance.cira.ca<http://performance.cira.ca/>) next week, it's
>> based on the Flash NDT client, we're using the latest and greatest. We're
>> really excited!!
>>
>> Excellent, I’m glad you’re able to use it :)
>>
>> Right now, we're in beta testing until May 5.
>>
>> One thing that's bugging me is that we get different performance results
>> based on different buffer size and browsers in a controlled environment.
>> It seems that we would get better performance results if the flash client
>> uses a bigger buffer, 32K seems to work everywhere, 48K likely candidate
>> for us, and 64K seems to be correct but crashes in Chrome sometimes.
>> (what's the science behind this number?)
>>
>> The 8K buffer stems from the initial testing and diagnostics that were
>> done way back when (over 10 years ago at this point…). The buffer can be
>> modified as needed, and it shouldn’t pose a problem, though some of the
>> misc. diagnostics (e.g. bottleneck link or what-have-you) may be less
>> accurate. Given the advances in networks since then, some of those
>> algorithms may produce inaccurate results anyway.
>>
>> The second thing, the data in the buffer runs from 00 --> FF, so
>> repetitive and compressible (if that's a word :), is that a problem?
>>
>> It shouldn’t be a problem unless routers are being setup to compress
>> random IP packets :) I’d imagine this may end up being more problematic
>> with transparent proxies and WebSocket support, however.
>>
>> So, by reading the C2S spec, it says the following; "must use 8K buffer"
>> but other than with the java client, we get better results for larger
>> buffer size. See table below and attached document for results.
>>
>>
>> The NDT Client in the C2S Throughput test MUST use a 8192 Byte buffer to
>> send the packets through the newly opened connection as fast as possible
>> (i.e. without any delays) for 10 seconds. The content of the buffer SHOULD
>> be initialized a single time and sent repeatedly. The contents of the
>> buffer SHOULD avoid repeating content (to avoid any automatic compression
>> mechanisms) and MUST include only US-ASCII printable characters.
>>
>> Chrome Firefox IE
>> BUFFER DOWNLOAD UPLOAD DOWNLOAD UPLOAD DOWNLOAD
>> UPLOAD
>> 8K 27.9 Mbps 6.3 Mbps 26.8 Mbps 4.3 Mbps
>> 26.2 Mbps 4.2 Mbps
>> 8K 26.2 Mbps 6.2 Mbps 26.6 Mbps 4.1 Mbps
>> 27.5 Mbps 4.1 Mbps
>> 16K 29.6 Mbps 10.0 Mbps 28.9 Mbps 6.9 Mbps
>> 23.2 Mbps 6.6 Mbps
>> 16K 27.3 Mbps 9.6 Mbps 22.3 Mbps 6.8 Mbps
>> 23.7 Mbps 7.0 Mbps
>> 32K 28.5 Mbps 10.0 Mbps 24.8 Mbps 8.7 Mbps
>> 25.5 Mbps 8.9 Mbps
>> 32K 29.7 Mbps 9.8 Mbps 26.7 Mbps 9.0 Mbps
>> 28.5 Mbps 8.9 Mbps
>> 48K 28.0 Mbps 10.3 Mbps 28.8 Mbps 9.0 Mbps
>> 25.8 Mbps 9.4 Mbps
>> 48K 29.7 Mbps 9.7 Mbps 23.1 Mbps 9.4 Mbps
>> 26.8 Mbps 9.5 Mbps
>> 64K 25.7 Mbps 9.9 Mbps 23.7 Mbps 9.5 Mbps
>> 21.3 Mbps 9.5 Mbps
>> 64K 28.1 Mbps 10.0 Mbps 28.7 Mbps 9.6 Mbps
>> 26.3 Mbps 9.9 Mbps
>> Tests: Videotron FIBE 30 Download / 10 Upload
>>
>> What about this known limitation? Can we run 15 seconds?
>>
>> (https://code.google.com/p/ndt/wiki/NDTTestMethodology)
>> Known Limitations (Client-To-Server Throughput Test)
>> A 10 second test may not be enough time for TCP to reach a steady-state on
>> a high bandwidth, high latency link.
>>
>> Let me know what you think, any insight, wisdom, assistance would be
>> appreciated!
>>
>> There are a number of hard coded references to the ’10 second’ aspect of
>> the test, unfortunately. Also, since there isn’t a negotiation about test
>> length, existing clients will only try to perform 10 second tests.
>> However, if you go through the source and fix those hard coded references
>> (patches please :)), and either control all the clients testing to you (so
>> they all assume a new test length), or put some changes in to the protocol
>> to allow a test length negotiation (again, patches please :)), it should
>> work.
>>
>>
>>
>> Thanks!
>>
>> Jack
>>
>>
>> <NDT Testing Buffer Size.docx>
>>
>>




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