ndt-dev - [ndt-dev] [ndt] r475 committed - Feedback based fixes in the first 5 sections
Subject: NDT-DEV email list created
List archive
- From:
- To:
- Subject: [ndt-dev] [ndt] r475 committed - Feedback based fixes in the first 5 sections
- Date: Tue, 09 Aug 2011 10:04:34 +0000
Revision: 475
Author:
Date: Tue Aug 9 03:04:02 2011
Log: Feedback based fixes in the first 5 sections
http://code.google.com/p/ndt/source/detail?r=475
Modified:
/wiki/NDTProtocol.wiki
=======================================
--- /wiki/NDTProtocol.wiki Mon Aug 8 06:30:49 2011
+++ /wiki/NDTProtocol.wiki Tue Aug 9 03:04:02 2011
@@ -56,7 +56,7 @@
As described above, the NDTP consists of a two inter-related sets of protocols: NDTP-Control and NDTP-Tests. Both of them are layered over TCP. The former is used to initiate and control the test sessions and to fetch their results. The latter set of protocols is used to perform the specific tests.
-The initiator of the test session establishes a TCP connection to a well-known port, 3001, on the target point and this connection remains open for the duration of the NDTP-Tests sessions. The NDT server SHOULD listen to this well-known port, but it MAY also choose to listen on a different port, because both the Client and the Server SHOULD be configurable to allow this.
+The initiator of the test session establishes a TCP connection to a well-known port, 3001, on the target point and this connection remains open for the duration of the NDTP-Tests sessions. The NDT server SHOULD listen to this well-known port.
The NDTP-Control messages are transmitted before the NDTP-Tests sessions are actually started, after they are completed and between particular tests from the performed test suite. Moreover, a specific tests also use the NDTP-Control messages to synchronise the test sessions, exchange a configuration data and additional information.
@@ -66,7 +66,7 @@
The type of each NDTP-Control message can be found after reading the first octet. The length of each NDTP-Control message can be computed upon reading its fixed-size part. No message is shorter than 3 octets.
-An implementation SHOULD expunge unused state to prevent denial-of-service attacks, or unbounded memory usage, on the server. For example, if the full control message is not received within some number of seconds after it is expected, the TCP connection associated with the NDTP-Control session SHOULD be dropped. The NDTP does not define any timeout limit.
+An implementation SHOULD expunge unused state to prevent denial-of-service attacks, or unbounded memory usage, on the server. For example, if the full control message is not received within some number of seconds after it is expected, the TCP connection associated with the NDTP-Control session SHOULD be dropped. A value of no more than 60 seconds is RECOMMENDED.
=== Message structure ===
@@ -79,7 +79,7 @@
The NDTP-Control currently defines the following types of messages:
|| *Symbolic name* || *Bit value* || *Description* ||
-|| COMM_FAILURE || 0 || Notification about communication link failure. *Not used explicitly* ||
+|| COMM_FAILURE || 0 || Notification about communication link failure. ||
|| SRV_QUEUE || 1 || Message used to the Clients' queue management ||
|| MSG_LOGIN || 2 || Used during initialization to negotiate the NDT version and the test suite ||
|| TEST_PREPARE || 3 || Used to send all information needed for a particular test (i.e. port numbers, test time, etc.) ||
@@ -103,11 +103,11 @@
Where TESTS is a bitwise OR of the tests' ids that should be run in a requested test-suite. The Tests' ids are defined in the [NDTProtocol#NDTP-Tests NDTP-Tests] section.
-All new Clients MUST always request the TEST_STATUS (16 (1L << 4)) test in order to notify the Server that they support the MSG_WAITING messages introduced in the NDT v3.5.5.
+All Clients MUST always request the TEST_STATUS (16 (1L << 4)) test in order to notify the Server that they support the MSG_WAITING messages introduced in the NDT v3.5.5.
==== Kick off message to disconnect old clients ====
-In the same time the Server sends the specially crafted 13 octets long data that kicks off the old Clients ("123456 654321"):
+In the same time the Server sends the specially crafted 13 octets long data that kicks off the old Clients ("123456 654321" - the old Clients tried to treat these string encoded numbers as the port numbers and failed to do this):
http://www.soldevelo.com/images/ndt/5.%2013%20octets%20long%20data%20that%20kicks%20off%20the%20old%20Clients%20%28%22123456%20654321%22%29.png
@@ -115,20 +115,21 @@
==== Queuing clients ====
-The NDT Server MUST respond with a one or more SRV_QUEUE messages to inform the Client whether or not it needs to wait, or can start performing tests. These messages MUST contain one of the following string values:
+Next, the NDT Server MUST send a one or more SRV_QUEUE messages to inform the Client whether or not it needs to wait, or can start performing tests. These messages MUST contain one of the following string values:
|| *SRV_QUEUE value* || *Description* ||
|| "0" || The test session will start now ||
-|| "9977" || Server Fault: test session will be terminated for unknown reason. Client MUST drop the connection after receiving this message. *Not used currently by the Server* ||
+|| "9977" || Server Fault: test session will be terminated for unknown reason. Client MUST drop the connection after receiving this message. ||
|| "9988" || If this is a first message from the Server, then it means that the Server is busy. In other cases it means the Server Fault. the Client MUST drop the connection after receiving this message. ||
-|| "9999" || Server Busy: Please wait 60 seconds for the current test to finish. The Client MUST drop the connection after receiving this message. *Deprecated/Not used by the Server* ||
-|| "9990" || This is a check from the Server to verify if the Client is alive. Available from v3.5.5. The Client MUST respond to this message by sending an empty 'MSG_WAITING' message. The Server will only send these messages when the Client requested TEST_STATUS test. ||
+|| "9990" || This is a check from the Server to verify if the queued Client is alive. Available from v3.5.5. The Client MUST respond to this message by sending an empty 'MSG_WAITING' message. The Server will only send these messages to the queued Clients that requested TEST_STATUS test. | |
|| "N" || Where N is any other value. It means the estimated number of minutes that the Client will wait for its test to begin. ||
When the NDT Server decides that the Client can start its test session, it sends the SRV_QUEUE message with value *'0'*:
http://www.soldevelo.com/images/ndt/6.%20sends%20SRV_QUEUE%20message%20with%20value%20%270%27.png
+The SRV_QUEUE messages are only sent to the queued Clients.
+
==== Verifying version compatibility ====
At the beginning of the test session the Server and the Client MUST verify their version compatibility.
@@ -143,7 +144,7 @@
==== Negotiating test suite ====
-In the next step the NDT Server MUST send a MSG_LOGIN message containing a list of tests' ids, encoded as ascii string, that will be performed:
+In the next step the NDT Server MUST send a MSG_LOGIN message containing a list of tests' ids, encoded as ascii string, that will be performed. This list of tests's ids MUST NOT contain any tests that were not requested by the Client in the first MSG_LOGIN message. The Server's MSG_LOGIN message looks as following:
http://www.soldevelo.com/images/ndt/8.%20encoded%20as%20ascii%20string,%20that%20will%20be%20performed.png
- [ndt-dev] [ndt] r475 committed - Feedback based fixes in the first 5 sections, ndt, 08/09/2011
Archive powered by MHonArc 2.6.16.